What are the Digital Humanities?
“Digital Humanities” combines inquiry with digital tools—such as data mining, visualization, mapping, and video and audio recording—to conduct and communicate humanities research. It allows scholars to go beyond textual sources to integrate multimedia, user interfaces, and content analysis into humanistic study.
Digital Humanities Courses
We have introduced several digital humanities courses that incorporate technology for broader examination of interdisciplinary humanities topics. Digital mapping, video and audio recording, multimedia podcasting, online publishing, and digital analysis are some of the skills that students acquire as they explore these in-depth and intensive seminars. Click to the Digital Humanities Courses page for details.
(Instructional support for some digital humanities courses is provided by the Weinberg IT Solutions/Media and Design Studio and Northwestern University Libraries: Information and Learning Services and Center for Scholarly Communication and Digital Curation.)
Summer Faculty Workshop
In collaboration with Northwestern University Libraries and the Weinberg IT Solutions/Media and Design Studio, the Kaplan Institute has hosted five Digital Humanities Summer Workshops (a sixth, in 2020, was postponed due to the pandemic). The workshop is a full-week intensive experience for faculty to conceptualize and develop undergraduate and graduate courses that include involvement with digital media, technologies, and literacies.
Visit our Digital Humanities Summer Workshop page for more details: research-and-funding/digital-humanities1/summer-dh-workshop
GRADUATE STUDENT RESOURCES FOR DIGITAL HUMANITIES
Digital Humanities Research Grant
The Graduate School's Digital Humanities Research Grant is intended to enable PhD students in the humanities to access specialized humanities-based training in digital modes, methods, and tools. The grant supports PhD students in the humanities whose work involves digital technologies. Awards up to $2,500 are granted for training in digital technologies (e.g., text encoding and analysis, data visualization, programming and coding languages, games and gaming, multimodal narrative and platforms, etc.) and to attend conferences/workshops with a strong digital humanities component. Proposed training/conferences/workshops must be directly related to the student's dissertation research.